I am in need of a C# class (or classes) required to utilize tIDE map files.
The tIDE map editor can be found at: http://tide.codeplex.com/
The newly created classes should provide the following functionality
read in and process a tIDE map file
There are existing examples on the URL provided that detail the tilemap engine and how to work with it.
All maps should support 3 layers. Layer 0 is the background layer and is where all ties will be placed. Layer 1 is a collision layer and any texture placed here will cause a collision. Layer 2 is the interactive layer and this is where Enemies will be placed. I am also open to your own suggestions.
draw the map to the screen and move itallow the map to be autoscrolled horizontally, vertically based upon a modifiable speed, or manually via GamePad/Keyboard
handle collisions
allow for the map to be looped and keep track of the number of loops made.
spawn enemies where they are placed on Layer 3 of the tile map.
I will provide the winning bidder with a copy of my existing game source code. As well as a sample tIDE map. You will integrate your classes and the sample tIDE map and get them working in my game. You will not have to write any input code, or create a collision detection system, etc. I have already taken care of this.
You are still responsible for ensuring collisions with the tile map layer 1 happen.You can keep a list of CollisionObjects for each instance of the map class. You will assign CollisionObjects to this list and then just write 1 foreach loop in my CollisionManager to handle collisions between player ship and the world map. I will take care of writing all the other foreach loops in CollisionManager to handle collisions with other world objects.
When you assign a CollisionObject you can specify a radius, rectangle, both, or none. For this case i would assume we would just do a rectangle the size of the tile. If the other object doesn't support a rectangle they will both just default to per-pixel.
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